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TAGS: Gasification

Gamification in Education: Time to (Not) Get Serious

This is the age of entertainment. People, including students, want fun, and they want it on demand. Kids ages 2-12 spend an average of two hours per day on mobile games. That’s up 57 percent from ju

  • LENOVO PERSPECTIVE|
  • January 11, 2016|
  • 2 years ago