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TAGS: Gaming

Make the Summer Fun Last Year Round

Summertime: when the minds of students, parents, and even teachers turn to fun rather than academic endeavors. Thinking about strategies to incorporate fun into school time in meaningful ways can offe

  • LENOVO PERSPECTIVE|
  • October 17, 2016|
  • 2 years ago

Are You The Next “Teacherpreneur”?

Sharing What You Know: In Monetary WaysAs teachers are increasingly challenged to change their teaching methods and curricula to accommodate the advent of new technology options, they may be chall

  • April 26, 2016|
  • 2 years ago

Playing Games for Education’s Sake

Education in the 21st Century: Let’s Play Games!What do education and gaming have in common? A lot it seems. This is becoming more apparent as the promise of virtual reality is being realized in

  • April 08, 2016|
  • 2 years ago

Evaluation & Assessment: Using Tech to Monitor Progress

It’s no secret—teaching is a tiring job. Teachers’ to-do lists easily pile up, including everything from lesson planning, to managing the classroom, to grading student work. Although most teache

  • LENOVO PERSPECTIVE|
  • March 16, 2016|
  • 2 years ago

Gamification in Education: Time to (Not) Get Serious

This is the age of entertainment. People, including students, want fun, and they want it on demand. Kids ages 2-12 spend an average of two hours per day on mobile games. That’s up 57 percent from ju

  • LENOVO PERSPECTIVE|
  • January 11, 2016|
  • 3 years ago