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From Pokemon Go To Mars

by Stephen Noonoo

eSchool News

Article excerpt

This immersive VR platform was designed with education in mind

A new virtual reality program, designed in part for educators, is giving a whole new meaning to the virtual classroom. Compatible with VR platforms like Oculus Rift and HTC Vive, the new program, called Engage, lets up to 30 simultaneous users join and interact in an immersive, virtual meeting — which could be set in a museum, historical site, or the surface of Mars.

Our take

Bringing VR to Your Students for Group Engagement

Imagine taking your classroom of up to 30 students on a virtual mission to Mars, where participants can explore the Martian surface, while interacting with each other. That’s the experience that a new virtual reality program called Engage will provide. Could this tool, which is compatible with Oculus Rift and HTC Vive, find a place in your curriculum?

There is no question that the allure of virtual reality (VR) and augmented reality (AR) holds promise to engage students in creative ways. Pokémon Go is a recent example of how AR can do that in a significant way. It’s important, though, to consider not just the technology, but the teaching intent, when selecting from among the growing away of ed tech options. As the cost of these technologies decline and accessibility increases, how could you experiment with virtual reality in the classroom in meaningful ways?