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GO For What Students Like

  • September 12, 2016|
  • 8 months ago

by Art La Flamme and Josh Gauthier

ISTE

Article excerpt

14 ways to bring Pokémon Go to school

Less than a week after its release in the U.S., Pokémon Go was the most popular mobile game in U.S. history with over 21 million active daily users. If educators can capture kids’ passion for the game, imagine the learning and engagement we can create.

Our take

Finding Common Ed Tech Ground

Instead of trying to find ways to engage students in the technology you select, why not think of ways to engage them in educational ways with the technology that they’ve naturally gravitated to? Pokémon Go’s enormous popularity offers some interesting options for educators at all levels. Are there opportunities for you to ride this trend as you start the new school year?

If you haven’t explored Pokémon Go yourself, you might want to download the app and explore a bit to get an idea of what the game entails. The ideas presented by these authors offer some clever ways to incorporate elements of the game into learning-related activities. But Pokémon Go isn’t the only opportunity to meet your students in their tech spaces. Pay attention to what they’re talking about and using and consider ways that you can use that natural interest to tie gamification to your course concepts and learning goals.

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