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Even Our Youngest Learners Can Utilize Ed Tech

by Stephen Noonoo

eSchool News

Article excerpt

DoE compiles new report on using tech with young learners

Technology that aids in strengthening critical thinking and creativity skills, such as designing something new, is considered superior to passive use, such as watching video or playing simple games. In one cited example, preschoolers created an app that served as a blueprint on building a new habitat for their class pets, guinea pigs.

Our take

Engaging Young Learners Through Technology

Don’t underestimate the power of what even very young students can do when armed with the right technology and the freedom to explore. That’s the message from the Departments of Education and Health and Human Services in a new policy brief. Are you creating the right environment, and providing the right tech tools, for your young learners?

With toddlers becoming naturally introduced to technology at increasingly earlier ages, there’s no reason that technology shouldn’t be introduced to them during their early school experiences—including pre-k. And, as this report notes, technology can be used not only for teaching and learning, but also to build relationships between families and educators. An emphasis on science, technology, engineering, arts, and mathematics (STEAM) is already an acknowledged national priority for workforce development and higher education. Building this knowledge base is critical and should start with very young learners.

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